If you’re a gamer, your wallet has been feeling the squeeze. The long-standing $60 price for a new, blockbuster game is all but dead, replaced by a new, much higher $70 standard. And with titles like Nintendo’s Mario Kart World launching at a staggering $80, a painful question is on every player’s mind: why are video games so expensive all of a sudden?
While it’s easy to point the finger at broad economic issues like tariffs and inflation, the truth is far more complex and deeply rooted in the gaming industry’s own unsustainable habits. The sticker shock you’re feeling isn’t caused by any single issue; it’s the result of a perfect storm of skyrocketing development costs, a dying business model, and a desperate search for profitability.
As a gamer and industry analyst, I’m here to break down the real reasons behind the price hikes and what they mean for the future of the hobby we love.
The Myth of a Single Culprit: It’s Not Just Tariffs
Let’s get one thing out of the way: yes, external economic factors have an effect. Tariffs, as explained by academic sources like Northeastern University, have certainly played a role in raising the price of hardware like the PlayStation 5 and new consoles. Both Sony and Microsoft have indicated as much. However, tariffs don’t explain why the price of the software—the games themselves—has jumped by 20-30%.
For that, we need to look inside the industry itself. As Bob De Schutter, a game design professor at Northeastern University, told TechXplore, “the gaming industry has been headed in this direction for years.”
The “AAA” Budget Arms Race
The single biggest driver of rising prices is the out-of-control cost of making AAA games. The pressure to deliver experiences that are more immersive, more lifelike, and more novel than the last has created an unsustainable arms race.
“We’re just seeing budgets getting bigger and bigger and bigger,” De Schutter says. “To be perceived as something novel… is so much harder nowadays.”
A decade ago, a major game might cost $50-$100 million to make. Today, titles like The Last of Us Part II or Cyberpunk 2077 have development and marketing budgets that soar past $300-$500 million. To make that money back, publishers either need to sell a colossal number of copies or find other ways to get money from players.
The Live Service Dream is Fading
For the past decade, the industry’s answer to rising costs was the “live service” model. Games like Fortnite and Apex Legends were often free to play, but they made billions from selling cosmetic items and battle passes. This model was so successful that nearly every major publisher tried to replicate it.
However, as game producer Ryan Maloney points out, that well is drying up. The recent, spectacular failure of live service games like Concord, which shut down just weeks after launching, has proven that the market is oversaturated. There are only so many live service games a person can play.
“When it comes to big blockbuster titles, now companies and publishers need to figure out ways to get returns on their investments,” Maloney says. With the live service model failing, they are returning to the most straightforward solution: raising the sticker price.
The New Reality: The $70-$80 Price Point
For premium, single-player games like Zelda or God of War, adding aggressive in-game monetization often leads to intense player backlash. So, with the live service option looking risky, publishers are simply ripping off the Band-Aid and raising the upfront cost.

We’ve seen most major releases adopt the $70 price over the last few years. Nintendo pushed the envelope with its $80 price for Mario Kart World. Microsoft briefly announced an $80 price for The Outer Worlds 2 before walking it back to $70 after a negative reaction. This shows that the industry is currently in a chaotic “price discovery” phase, trying to figure out what gamers will tolerate.
Mega-brands like Nintendo, or hugely anticipated titles like Grand Theft Auto 6, may be able to command an $80+ price tag. Other publishers may stick to $70 for now. This new, uncertain pricing makes the world of Gaming more expensive than ever.
Frequently Asked Questions (FAQ)
1. Why are video games so expensive to make?
AAA game development costs have skyrocketed due to the demand for hyper-realistic graphics, massive open worlds, and cinematic storytelling. Teams of hundreds or even thousands of developers can work on a single game for 5-7 years, leading to massive salary, technology, and marketing costs.
2. What is a “live service” game?
A live service game is a game that is designed to be played for a long period, receiving constant updates with new content (like seasons, events, and cosmetic items). They are often free to play and make money through in-game purchases.
3. Will all games cost $70 or $80 now?
Not necessarily. This price point is primarily for big-budget, AAA releases. Indie games and smaller titles will continue to have a wide variety of prices. However, the $70 price is becoming the new standard for most major new releases on PlayStation 5 and Xbox Series X.
4. Is there anything that can be done about rising game prices?
The main solution, according to experts like De Schutter, is for the industry to address its unsustainable budget growth. This could mean a move away from hyper-realism and towards more stylized graphics, or a focus on creating smaller, more focused experiences instead of massive, 100-hour open worlds.